A Soldier is a frontline fighter, specializing in one-hand weapons. He eschews the heavier weapons and armor in favor of his own natural strength and hardiness, not afraid to take a few hits, rather than hide behind fifty pounds of metal. He's a do-it-yourself kind of guy, able to take care of things with his own two hands.
Hit Dice: d12
Tough as Nails (Ex)
|5||+5||+4||+1||+1||Shun Damage (Ex)|
|10||+10/+5||+7||+3||+3||Shun Pain (Ex)|
|15||+15/+10/+5||+9||+5||+5||Shun Injury (Ex)|
|20||+20/+15/+10/+5||+12||+6||+6||Shun Deathblow (Ex)|
Class Skills: Bluff, Climb, Craft, Heal, Intimidate, Jump, Profession, Swim
Skill Points: 2 + Int
Weapon and Armor Proficiency: Simple Light Weapons, Simple One-Handed Weapons, Martial Light Weapons, Martial One-Handed Weapons, Bastard Sword, Light Armor, Buckler
Tough as Nails (Ex): The soldier gains Toughness as a bonus feat at first level. In addition, he gains +1 HP to what was rolled per level.
Endurance: The soldier gains Endurance as a bonus feat at third level.
Shun Damage (Ex): At fifth level, the soldier becomes rather used to the rough and painful life he leads. One can only get stabbed, clawed, or otherwise hurt before it's all the same and it's tuned out. He gains Damage Reduction 1/-. If the Soldier ever wears Medium or Heavy armor or uses a shield bigger than a buckler, he loses this ability until 24 hours after he stops using the forbidden armors.
Diehard: The soldier gains Diehard as a bonus feat at seventh level.
Shun Pain (Ex): At tenth level, the soldier is even tougher and harder to kill than his fellows. His Damage Reduction gained from Shun Damage increased to 2/-.
Shun Injury (Ex): At fifteenth level, the soldier finds himself scoffing at all but the most serious injuries. His Damage Reduction gained from Shun Damage is increased to 3/-.
Shun Deathblow (Ex): At twentieth level, the soldier becomes so in tune with his body and the pain that has been infliced upon him that he can resist the final blow that would end his life. By making a Fortitude save , he may ignore the blow in it's entirety. The save DC is equal to the number of hit points worth of damage the potentially fatal blow would cause. The Soldier may only do this ONCE per week, as it takes a serious toll on his body.
Class Written by Miru Dawn, edited by Mabmoro